The Cleric is the healing class. Being the backbone of the party who
keeps everyone alive, Clerics are both loved and hated. But this is only
because their job is so important. For instance if the Cleric does not
heal the tank properly, he will die, and this often means the whole
party will soon follow. However if played correctly, the Cleric will
always have a valued place in any party, and can easily make friends.
But Clerics can be more than just support; with their powerful attack
skills, party attack buffs and their sleep skill, the Cleric can turn
into an offensive force in a second.
Pros:
- The best heal and buff skills
- Sleep skill
- Magical and physical defense reduction skills
- Can deal both magical and physical damage
- Can be offensive as well as defensive in a party
- Always wanted in party
- Can fly from level 1
Cons:
- Low physical defense
- Can be expensive to play
- Draws aggro with heal skills
- Dies a lot
- Slow movement speed
Magical Damage Chart: Lower-Low-Medium-High-Higher
Wand:
Medium-Medium damage
Magic Sword:
Medium-High damage
Pataka:
Low-Higher damage
Glaive:
Medium-Higher damage
Clerics need all the magic they can get, so therefore the only
advisable thing is to use Robe Armor. Physical and HP gems are the only
thing Clerics really need. Extra stats are: magic, '-channel', physical
defense, vitality points or '+HP'.
Jewelery: magic rings and physical defense ornaments (with hp/p.def/mag/channel bonuses).
BUILDS:
A light armor cleric uses stats so they can wear light armor instead
of robes. The stats needed per level to wear light armor are:
- 1 Strength
- 1 Dexterity
- 3 Magic
Vit Build Cleric
By 'vit build', I mean instead of putting all stats into mag you also
share these stats with vitality. Your stats as a vit build cleric can
vary, you will still have the base strength needed for your weapon and
armor. The thing about vit clerics is that you can put 50 vit or you can
put 200. Each point into vitality gives you 10 HP, so the more vit you
put the more HP you get and the less magic attack you get. It's really
up to you how you want to stat out your points between the two.
As a vit cleric, you will also be wearing robe armor like the
full mag cleric. So you will still need to refine physical adorns to
make up for your squishiness.
The Positive Sides of a Vit Cleric:
- Do you like being able to tank hits from other players?
- Do you like being able to stay alive in an instance to heal your party?
- Do you like being not having to worry about keeping yourself alive constantly?
The Not So Good Side:
- Do you like having to refine your weapon high to make up for your lost magic attack?
- Do you like not being able to kill other players as effectively due to lack of damage?
A full mag cleric is a cleric who puts only as much strength needed
for their weapon and armor and the rest of their stat points go into
magic. Some clerics will go full mag because it heals for more and
others will go full mag because they want high attack.
As a full mag cleric, you will be wearing robe, or arcane armor
some call it, which is the most squishy armor with the lowest physical
defenses. You will need to use physical defense adorns and refine them
to make up for the lack thereof.
The positive side of being a full mag cleric:
- Do you like the idea of 1 shotting everyone in your way that aren't wearing robes?
- Do you like the idea of healing someones HP from zero to full in 1 heal?
- Do you like the idea of being able to kill mobs quickly and efficiently?
- Do you like the idea of not having to refine your weapon high to gain magic attack?
Now if you like those ideas, make sure you consider the other side of it:
- Do you like the idea of getting 1 shot by other players?
- Do you like the idea of getting 1 shot in dungeons?
- Do you have the funds it takes to refine your gear so you are not a 1 shot?
As a full mag cleric, there are good and bad sides like most builds.
Playing as a full mag cleric, you will need more funds and skill to stay
alive than a cleric who took the easy way out and went vit build.