Wizards are the ranged magical damage dealer class. Wizards enter the
game relatively weak compared to other classes, and as they gain levels
and skills, their performance improves dramatically. Wizards control
three types of magic, of which they have damage and shields for. The
fire path is the AoE (Area of Effect) path that also has a knockback
skill and the only physical damage skill Wizards have. The water path
has buffs and three damage skills that can slow the enemy down. And last
there's the earth path which has debuff and stun skills.
Pros:- Highest damage in the game
- Great AoE skills
- Very high magic defense
- The least popular class
- Have their own heal skill
- Level up fast
Cons:
- Low HP
- Long channel time on skills
- Low physical defense
- Slow movement speed
- Always needs chi
- Require a lot of patience
- Difficult to play at low levels
- Expensive to play
- Always invited second to Archers in party
Wizard Weapons
Wand:
Medium-Medium damage
Magic Sword:
Medium-High damage
Pataka:
Low-Higher damage
Glaive:
Medium-Higher damage
Wizard Armor
Wizards commonly use Arcane Armor, but some people add more stats to
Dexterity and Strength in order to use Light Armor, until they reach the
high levels. Wizards typically use either physical or HP gems depending
on which armor they use. Wizards go after '-% channeling' stats in
armor, as they need all the help they can get, to shorten their
channeling time for skills.
Pure Build
Every two levels:+1 strength (str)
+9 magic (mag)
Hybrid Build
Every two levels:+1 vitality (vit)
+1 strength (str)
+8 magic (mag)
Light Armor Build
Every level:+1 dexterity (dex)
+1 strength (str)
+3 magic (mag)