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Main » FAQ » 8.All about Wizards [ New question ]

1.All about Archers [1] 2.All about Assassins [1]
3.All About Blademasters [1] 4.All about Barbarians [1]
5.All about Clerics [1] 6.All about Psychics [1]
7.All about Venomancers [1] 8.All about Wizards [1]
9.All about Genies [1] 10.All about Daily Quests [1]
11.All Genies skills [3] 12.Quests levels 50-59 [1]
13.Quests levels 60-69 [1] 14.Quests Levels 70-79 [2]
15.Quests levels 30-39 [1] 16.Quests levels 40-49 [1]
17.Quests levels 80-85 [1] 18.Introduction to Twilight Temple [1]
19.TT 1-1 : Level 60+ (PWI) [1] 20.TT 1-2 : Level 68+ (PWI) [1]
21.TT 1-3 : Level 76+ (PWI) [1] 22.TT 2-1 : Level 74+ (PWI) [1]
23.TT 2-2 : Level 82+ (PWI) [1] 24.TT 2-3 : Level 90+ (PWI) [1]
25.TT 3-1 : Level 88+ (PWI) [1] 26.TT 3-2 : Level 95+ (PWI) [1]
27.TT 3-3 : Level 100+ (PWI) [1] 28.Twilight Temple Guide [1]
29.fb19 Cave of the Vicious [1] 30.fb19 Firecrag Grotto [1]
31.fb19 Den of Rabid Wolves [1] 32.fb29 Hall of Deception [1]
33.fb39 Gate of Delirium [1] 34.fb51 Secret Frostcover Grounds [1]
35.fb59 Valley of Disaster [1] 36.fb69 Wraithgate [1]
37.fb 79 Hallucinatory Trench [1] 38.fb89 Brimstone Pit [1]
39.fb89 Eden [1] 40.fb99 Abaddon [1]
41.fb99 Seat of Torment [1] 42.fb109 Hall of Blasphemy [1]
43.Blademaster skill Sage/Demon (PWI) [1] 44.Wizard skill Sage/Demon (PWI) [1]
45.Archer skill Sage/Demon (PWI) [1] 46.Cleric skill Sage/Demon (PWI) [1]
47.Barbarian skill Sage/Demon (PWI) [1] 48.Venomancer skill Sage/Demon (PWI) [1]
49.Mount (PWI) [1] 50.Flying mount - Human (PWI) [1]
51.Flying mount - Winged Elf (PWI) [1] 52.Flying mount - Untamed (PWI) [1]
53.Plants And Minerals [1] 54.PerfectWorld Crafting and Gathering Guide [1]
55.Celestial Tiger Event [1] 56. Assassin skill Sage/Demon (PWI) [1]
57.Psychic skill Sage/Demon (PWI) [1] Credits [1]

Wizards are the ranged magical damage dealer class. Wizards enter the game relatively weak compared to other classes, and as they gain levels and skills, their performance improves dramatically. Wizards control three types of magic, of which they have damage and shields for. The fire path is the AoE (Area of Effect) path that also has a knockback skill and the only physical damage skill Wizards have. The water path has buffs and three damage skills that can slow the enemy down. And last there's the earth path which has debuff and stun skills.

Pros:
  • Highest damage in the game
  • Great AoE skills
  • Very high magic defense
  • The least popular class
  • Have their own heal skill
  • Level up fast

Cons:

  • Low HP
  • Long channel time on skills
  • Low physical defense
  • Slow movement speed
  • Always needs chi
  • Require a lot of patience
  • Difficult to play at low levels
  • Expensive to play
  • Always invited second to Archers in party

Wizard Weapons

Wand:

Medium-Medium damage

Magic Sword:

Medium-High damage

Pataka:

Low-Higher damage

Glaive:

Medium-Higher damage


Wizard Armor

Wizards commonly use Arcane Armor, but some people add more stats to Dexterity and Strength in order to use Light Armor, until they reach the high levels. Wizards typically use either physical or HP gems depending on which armor they use. Wizards go after '-% channeling' stats in armor, as they need all the help they can get, to shorten their channeling time for skills.

Pure Build

Every two levels:

+1 strength (str)

+9 magic (mag)

Hybrid Build

Every two levels:

+1 vitality (vit)

+1 strength (str)

+8 magic (mag)

Light Armor Build

Every level:

+1 dexterity (dex)

+1 strength (str)

+3 magic (mag)





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