Assassin Deep Sting Sage: Cooldown Reduced by 2 seconds Demon: Sleep Duration increased by 3 seconds
Throat cut Sage: 25% Chance to not consume chi Demon: "25% chance of injury to deepen" (unknown) Earthen Rift Sage: Damage increased to 430% Weapon Damage Demon: Has 20% Chance to Deal 30% More Damage
Subsea Strike Sage: Amplify effect increased to 50% Demon: Amplify duration increased to 15 seconds
Inner Harmony Sage: 30% chance to gain additional 100 Chi Demon: "Release time less 0.5 seconds" (Unknown)
Twin Strike Sage: 20% Chance to gain 20 Chi Demon: Channel and Cooldown reduced by 0.1 Seconds
Headhunt Sage: 50% chance to only comsume 1 Spark Demon: Stun effect increased by 1 second
Raving Slash Sage: Increases Attack level increase by 10 and reduces users defence by 50% Equipment value for 5 seconds. Demon: 40% Chance to reduce Opponents Speed by 90%. Effect extended by 5 Seconds.
Rib Strike Sage: Reduces Target Attack speed by an additional 15% Demon: Reduces Targets Maximum HP By 10% for 10 Seconds. (< WTF Owned much lol? )
Windpush Sage: Cooldown reduce by 10 seconds. Demon: Effect Extended by 3 seconds.
Maze Steps Sage: Effect Extended by an Additional 2 seconds. Demon: Immune Resist effect reduced to 80% Chance but Effect Extended by 10 seconds.
Dagger Devotion Sage: Damaged increased to 90% Weapon Damage Demon: Critical Hit increased by 1%
Focused Mind Sage: Chance to resist hit increased by 8% Demon: "Dodge with 10% of the damage effects" (unknown)
Shadow Escape Sage: Removes any Negative Effects Demon: Cooldown Reduced by 15 Seconds
Bloodpaint Sage: Drain Effect increased to 3% Demon: Increases Evasion
Deaden Nerves Sage: Effect duration extended by 30 seconds Demon: HP Recovery Effect increased to 35% maximum HP
Slipstream Strike Sage: Cooldown reduced by 1 second Demon: 30% Chance to increase attack rate by 20%
Power Dash Sage: 50% chance to only Consume 1 spark. Demon: 30% Chance to increase the duration by 3 seconds.
Tackling slash Sage: Immobilize target effect extended by an additional 2 seconds Demon: Immobilize target effect extended by 20 seconds at the cost of reducing the chance to Immobilize to 50%
Tidal Protection Sage: Chance to resist Negative effects increased by 16% Demon: "With 10% of the negative effects of the state dodge" (Unknown)
Tide Form Sage: Swimming Speed increased by 20% Demon: Adds an Additional 3 Defence
Puncture Wound Sage: Bleed Damage increased by 20% Demon: Bleed Time reduced by 3 seconds
Wolf Emblem Sage: Effect lasts 30 Minutes, but decreased to 20% Demon: Rage Damage Effect increased to 40%
Knife Throw Sage: Cooldown reduced by 5 seconds Demon: 100% chance to interrupt enemies channelling
Chill of the Deep Sage: Adds an additional 5 Attack levels Demon: Attack speed Reduction reduced to 70%
Rising Dragon Strike Sage: Gain an Additional 30 Chi Demon: Cooldown reduced by 5 seconds
Shadow Jump Sage: Chi cost Reduced to 10 Demon: Distance increased to 35m
Shadow Teleport Sage: Cooldown reduced to 30 seconds Demon: Stun Time increased by 2 seconds