Psychics are the fastest spell-casters, apart from Clerics. They make a
good ally in your squad if used properly. Psychics also use buff and
self-buff spells that have an extremely fast casting rate and use a very
small amount of MP at the beginning. The psychic's main elements are
earth and water, though other psychic skills might use other elements
too. Psychics have two skill paths, Soul Force and Chain of Souls, both
have different varieties of abilities. As a part of a Tideborn, psychics
do the duty of stun, hex and paralyze. Using these unique techniques
they enter the battlefield, slaying enemies one by one.
Pros:
- The fastest spellcaster
- Deals powerful magical attacks on others
- Increased physical defense in fish-form
- Can work as damage dealer and status booster/hasted wizards
- AoE spells at high levels that also come with added effects
- Kills most mobs before they reach you (apart from mobs that have long range attacks)
Cons:
- Low HP
- Can be boring to play because of less skills
- Difficult to stay active at high levels
- Requires higher refine levels to increase soul skills (thus an end game character)
- Steals aggro easily
- Starting from around level 15-20 needs more MP
Psychic Weapons
Magical Damage Chart: Lower-Low-Medium-High-Higher
Soulsphere:
The only weapon. Medium-Medium damage
Psychic Armor
Psychics generally use Arcane armor, the same as other spell-user
classes. There are other paths you can choose too, but using Arcane
armor is probably the best for now.
Pure Magic Build
- 1 Str & 9 Mag per 2 levels
Vit Build
- 1 Str, 1-2 Vit, & 8-7 Mag per 2 levels
Light Armor Build
- 1 Str, 1 Dex, & 3 Mag per level