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Main » FAQ » 9.All about Genies [ New question ]

1.All about Archers [1] 2.All about Assassins [1]
3.All About Blademasters [1] 4.All about Barbarians [1]
5.All about Clerics [1] 6.All about Psychics [1]
7.All about Venomancers [1] 8.All about Wizards [1]
9.All about Genies [1] 10.All about Daily Quests [1]
11.All Genies skills [3] 12.Quests levels 50-59 [1]
13.Quests levels 60-69 [1] 14.Quests Levels 70-79 [2]
15.Quests levels 30-39 [1] 16.Quests levels 40-49 [1]
17.Quests levels 80-85 [1] 18.Introduction to Twilight Temple [1]
19.TT 1-1 : Level 60+ (PWI) [1] 20.TT 1-2 : Level 68+ (PWI) [1]
21.TT 1-3 : Level 76+ (PWI) [1] 22.TT 2-1 : Level 74+ (PWI) [1]
23.TT 2-2 : Level 82+ (PWI) [1] 24.TT 2-3 : Level 90+ (PWI) [1]
25.TT 3-1 : Level 88+ (PWI) [1] 26.TT 3-2 : Level 95+ (PWI) [1]
27.TT 3-3 : Level 100+ (PWI) [1] 28.Twilight Temple Guide [1]
29.fb19 Cave of the Vicious [1] 30.fb19 Firecrag Grotto [1]
31.fb19 Den of Rabid Wolves [1] 32.fb29 Hall of Deception [1]
33.fb39 Gate of Delirium [1] 34.fb51 Secret Frostcover Grounds [1]
35.fb59 Valley of Disaster [1] 36.fb69 Wraithgate [1]
37.fb 79 Hallucinatory Trench [1] 38.fb89 Brimstone Pit [1]
39.fb89 Eden [1] 40.fb99 Abaddon [1]
41.fb99 Seat of Torment [1] 42.fb109 Hall of Blasphemy [1]
43.Blademaster skill Sage/Demon (PWI) [1] 44.Wizard skill Sage/Demon (PWI) [1]
45.Archer skill Sage/Demon (PWI) [1] 46.Cleric skill Sage/Demon (PWI) [1]
47.Barbarian skill Sage/Demon (PWI) [1] 48.Venomancer skill Sage/Demon (PWI) [1]
49.Mount (PWI) [1] 50.Flying mount - Human (PWI) [1]
51.Flying mount - Winged Elf (PWI) [1] 52.Flying mount - Untamed (PWI) [1]
53.Plants And Minerals [1] 54.PerfectWorld Crafting and Gathering Guide [1]
55.Celestial Tiger Event [1] 56. Assassin skill Sage/Demon (PWI) [1]
57.Psychic skill Sage/Demon (PWI) [1] Credits [1]

Affinity Points

As your Genie develops, it will earn Elemental Affinity points which you can distribute as you see fit. All Genie skills require a certain number of Affinity Points, some even requiring points in more than one element.

Genies start with 1 Affinity Point, and will gain an additional Affinity Point every 5 levels. When a Genie reaches Level 100, it will gain 1 Affinity Point every level. Genies can attain a maximum of 26 Affinity Points.

There are 5 types of Affinities: Metal, Wood, Water, Fire, and Earth. The number of points required to master an Affinity is 8.

Similar to Genie attributes, Affinity Points can also be reset. Talk to the Watcher of the Earth in one of the five main cities and choose Affinity Reset to access the reset interface.

Image:Affinity wood.jpg‎ Affinity: Wood

Image:Affinity water.jpg‎Affinity: Water

Image:Affinity metal.jpg‎Affinity: Metal

Image:Affinity fire.jpg‎Affinity: Fire

Image:Affinity earth.jpg‎Affinity: Earth

Genie skills are attained via. the Watcher of the Earth. Once your Genie meets the required Affinity Points, speak with the Watcher of the Earth and select "Learn Genie Skills”. Learning skills will require a combination of Spirit and Money, and in some cases a Skill Scroll will be needed. Initially a Genie can learn a maximum of 4 skills. The maximum number of skills your Genie can learn can change, and is determined by its amount of lucky points:

Lucky Points 0-50: 4 Skill Slots

Lucky Points 51-70: 5 Skill Slots

Lucky Points 71-80: 6 Skill Slots

Lucky Points 81-90: 7 Skill Slots

Lucky Points 91 or more: 8 Skill Slots

Genie abilities will consume your Genie's Energy and Stamina. Genies can forget skills via the Watcher of the Earth at no cost.

Please note the Level 1 Skills only require one affinity point distributed, where as a Level 7 Skill requires seven affinity points distributed in the required areas. The level the genie can learn skills varies greatly depending on how points are distributed.

More detailed descriptions of the individual genie skills can be found on Ecatomb's Fansite in the Genie Skills section
With the Genie system, players can use a Genie to compliment their chosen class and round out their game play. The genies are non-corporeal entities that can assist in battle by casting buffs, debuffs and using new and unique abilities. You gain one genie of a random type initially, and you can also create a specific type of genie at the cost of 3 Mirage Celestones.


Genies can level up along with their masters. In addition to increasing their base stats, players can upgrade a Genie's elemental affinity, with any of the five elements: Metal, Wood, Earth, Water and Fire. One affinity point is gained every five genie levels. The elemental affinity will become important because different affinities will be the key to unlocking certain skills. Genies can have a maximum of 26 affinity points. If need be, a player can reset the Genie's affinity points at the NPC "Watcher of the Earth” in any of the six main cities using Stones of Refreshment (a Cash Shop item).


One interesting aspect of Genie skills is that some are location specific. Some Earth skills can be used only while on the ground, many Water skills can only be used in water and some Metal skills can only be used while in flight. Additionally, some skills are class specific— Hollow Fist is reserved for Venomancers only, or the skill Rainbow Blessing is restricted to clerics.


Every Genie skill but the base one has 10 levels. The majority of the level one skills will have a requisite one point of a certain element (this is the same concept as many of our classes builds, you cannot open some skills without have a chain of others opened, even if they are only at level one).


There are four different Genies, one of each season: Longevity (Spring), Discipline (Winter), Zeal (Autumn), Infliction (Summer). Each genie has a unique skill when you first receive them, however, all other skills must be obtained through upgrading.


Attributes
Strength (STR) Determine damage output of skills
Dexterity (DEX) Determine effect of skill duration
Vitality (VIT) MP pool (what you have available)
Magic (MAG) MP Recovery (each 50 MAG = +1 MP recovery)


All genie skills cost stamina, which requires Chi stones to replace, so all genie skills effectively cost money. So, a Genies Attributes can be viewed from a different perspective:


Attributes Simplified
Strength (STR) More bang for your buck on (and possibly healing) skills
Dexterity (DEX) More bang for your buck on durational skills
Vitality (VIT) Allows you to use more expensive (and powerful) skills, as well as chaining them together
Magic (MAG) Allows you to use skills more frequently

Choosing a Genie

float
It doesn't really matter which genie you choose, the differences are:

the attributes, the looks, and their default skill, which is usually not very good and you will most likely drop it.




Starting Stats of Genies
Name Affinity STR DEX VIT MAG
Infliction Strength 15 5 3 5
Longevity Dexterity 5 15 5 3
Discipline Vitality 3 5 15 5
Zeal Magic 5 3 5 15


What exactly do these attributes mean for my genie?

Attributes
Strength (STR) Str affects some genie skills with Str-based bonuses.
Dexterity (DEX) Dex affects some genie skills with Dex-based bonuses.
Vitality (VIT) Each point of vit increases the max energy of your genie by 1.
Magic (MAG) Each point of mag increases energy recovery rate by +0.02/sec (base = 1/sec.).


What kind of stats are allocated to my genie when I get it and level it up?


- Genies gain 1 stat point every level that the player can put in one of the genie's four attributes.


- After (base stat +40) it costs 2 points to raise a stat instead of just 1. So if your base stat is 15, it will cost 2 points starting at 55; if it's 5, 45; and if it's 3, raising it over 43 will cost more.


- Genies gain a completely random 1 to 10 Lucky Points every 10 levels. Each Lucky Point adds an equal amount of stat points (see Lucky Points).


- Total of Lucky Points gained determines the maximum number of skills a genie can learn (see below) as well as the display model of the genies. Higher Lucky Points will gain a better look and attribute points for genies.


- Attribute points can be reallocated using Origination Orders (a Cash Shop item).


When you start at Level 1 and receive your Genie, you will begin the process of building this valuable tool. Just like you, as you level and your Genie levels, you can receive quests that give you reward items that are Genie Exclusive.


How many skills can my genie learn? The maximum number of skills (including the base one) your Genie can learn is determined by its amount of lucky points (see below : "Lucky Points"). Base is 4 skills.


To receive your quests: Visit the NPC, Watcher of the Earth, in any one of the six major cities.

Genie Quest Rewards
Level of Player Quest Reward
Level 1 Collect your genie (genie type is random)
Level 19 Cube of Enlightenment - EXP Stone
Level 49 Refined Cube of Enlightenment (EXP Stone)
Level 70 20 Order of Origination (attribute point reallocation item)
Level 79 Elite Cube of Enlightenment (EXP Stone}
Level 80 Stone of Refreshment (affinity point reallocation item)


Affinity (Elemental Stats):

  • Genies begin with 1 Affinity point.
  • Gain 1 Affinity point every 5 levels.
  • Gain 1 Affinity point every level above 100.
  • Maximum allocation for each Affinity is 8 points.
  • Maximum Affinity point gain is 26.
  • Affinity points can be reallocated using the Stone of Refreshment item (a Cash Shop item).


Experience Penalty
Player Level Player Exp Genie Exp Estimated Exp Penalty (@ Level 100)
1 55 22 2200
2 220 88 4400
3 495 198 6600
4 880 352 8800
5 1400 560 11200
6 2010 804 13400
7 2765 1106 15800

Skill Slots
0-50 4 Skill Slots
51-70 5 Skill Slots
71-80 6 Skill Slots
81-90 7 Skill Slots
91+ 8 Skill Slots

Image:4thEvoLongevity.jpgImage:4thevodiscipline.jpgImage:4thevoinfliction.jpgImage:4thevozeal.jpg

Starter Skills


(each Genie comes with a starter skill, this is something that you can "unlearn” from your genie if you wish to replace it, but for those who may not have the exp/spirit to level and gain new skills, these are a good starting point to learn your genie)


  • - Discipline (White Genie) Wind Force - Increases Flight Speed by 50%
  • - Zeal (Gold Genie) Earthflame - Reduces Target attack and defense 4% (often used for Luring)
  • - Longevity (Blue Genie) Eruption Fist - Reduces Elemental resistance 30%
  • - Infliction (Red/Pink Genie) Venom Stinger - Decreases Targets speed & increases yours by 22%



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