Affinity PointsAs your Genie develops, it will earn Elemental Affinity points
which you can distribute as you see fit. All Genie skills require a
certain number of Affinity Points, some even requiring points in more
than one element.
Genies start with 1 Affinity Point, and will gain an additional
Affinity Point every 5 levels. When a Genie reaches Level 100, it will
gain 1 Affinity Point every level. Genies can attain a maximum of 26
Affinity Points.
There are 5 types of Affinities: Metal, Wood, Water, Fire, and Earth. The number of points required to master an Affinity is 8.
Similar to Genie attributes, Affinity Points can also be reset.
Talk to the Watcher of the Earth in one of the five main cities and
choose Affinity Reset to access the reset interface.
Affinity: Wood
Affinity: Water
Affinity: Metal
Affinity: Fire
Affinity: Earth
Genie skills are attained via. the Watcher of the Earth. Once
your Genie meets the required Affinity Points, speak with the Watcher of
the Earth and select "Learn Genie Skills”. Learning skills will require
a combination of Spirit and Money, and in some cases a Skill Scroll
will be needed. Initially a Genie can learn a maximum of 4 skills. The
maximum number of skills your Genie can learn can change, and is
determined by its amount of lucky points:
Lucky Points 0-50: 4 Skill Slots
Lucky Points 51-70: 5 Skill Slots
Lucky Points 71-80: 6 Skill Slots
Lucky Points 81-90: 7 Skill Slots
Lucky Points 91 or more: 8 Skill Slots
Genie abilities will consume your Genie's Energy and Stamina. Genies can forget skills via the Watcher of the Earth at no cost.
Please note the Level 1 Skills only require one affinity point
distributed, where as a Level 7 Skill requires seven affinity points
distributed in the required areas. The level the genie can learn skills
varies greatly depending on how points are distributed.
More detailed descriptions of the individual genie skills can be found on Ecatomb's Fansite in
the Genie Skills sectionWith the Genie system, players can use a Genie to compliment their
chosen class and round out their game play. The genies are non-corporeal
entities that can assist in battle by casting buffs, debuffs and using
new and unique abilities. You gain one genie of a random type initially,
and you can also create a specific type of genie at the cost of 3
Mirage Celestones.
Genies can level up along with their masters. In addition to increasing
their base stats, players can upgrade a Genie's elemental affinity, with
any of the five elements: Metal, Wood, Earth, Water and Fire. One
affinity point is gained every five genie levels. The elemental affinity
will become important because different affinities will be the key to
unlocking certain skills. Genies can have a maximum of 26 affinity
points. If need be, a player can reset the Genie's affinity points at
the NPC "Watcher of the Earth” in any of the six main cities using
Stones of Refreshment (a Cash Shop item).
One interesting aspect of Genie skills is that some are location specific. Some Earth skills can be used only while on the ground, many Water skills can only be used in water and some Metal skills can only be used while in flight. Additionally, some skills are class specific— Hollow Fist is reserved for Venomancers only, or the skill Rainbow Blessing is restricted to clerics.
Every Genie skill but the base one has 10 levels. The majority of the
level one skills will have a requisite one point of a certain element
(this is the same concept as many of our classes builds, you cannot open
some skills without have a chain of others opened, even if they are
only at level one).
There are four different Genies, one of each
season: Longevity (Spring), Discipline (Winter), Zeal (Autumn),
Infliction (Summer). Each genie has a unique skill when you first
receive them, however, all other skills must be obtained through
upgrading.
Attributes
Strength (STR)
| Determine damage output of skills
|
Dexterity (DEX)
| Determine effect of skill duration
|
Vitality (VIT)
| MP pool (what you have available)
|
Magic (MAG)
| MP Recovery (each 50 MAG = +1 MP recovery)
|
All genie skills cost stamina, which requires Chi stones to replace, so all genie skills effectively cost money. So, a Genies Attributes can be viewed from a different perspective:
Attributes Simplified
Strength (STR)
| More bang for your buck on (and possibly healing) skills
|
Dexterity (DEX)
| More bang for your buck on durational skills
|
Vitality (VIT)
| Allows you to use more expensive (and powerful) skills, as well as chaining them together
|
Magic (MAG)
| Allows you to use skills more frequently
|
Choosing a Genie
It doesn't really matter which genie you choose, the differences are:
the attributes, the looks, and their default skill, which is usually not very good and you will most likely drop it.
Starting Stats of Genies
Name
| Affinity
| STR
| DEX
| VIT
| MAG
|
Infliction
| Strength
| 15
| 5
| 3
| 5
|
Longevity
| Dexterity
| 5
| 15
| 5
| 3
|
Discipline
| Vitality
| 3
| 5
| 15
| 5
|
Zeal
| Magic
| 5
| 3
| 5
| 15
|
What exactly do these attributes mean for my genie?
Attributes
Strength (STR)
| Str affects some genie skills with Str-based bonuses.
|
Dexterity (DEX)
| Dex affects some genie skills with Dex-based bonuses.
|
Vitality (VIT)
| Each point of vit increases the max energy of your genie by 1.
|
Magic (MAG)
| Each point of mag increases energy recovery rate by +0.02/sec (base = 1/sec.).
|
What kind of stats are allocated to my genie when I get it and level it up?
- Genies gain 1 stat point every level that the player can put in one of the genie's four attributes.
- After (base stat +40) it costs 2 points to raise a stat instead of
just 1. So if your base stat is 15, it will cost 2 points starting at
55; if it's 5, 45; and if it's 3, raising it over 43 will cost more.
- Genies gain a completely random 1 to 10 Lucky Points every 10 levels.
Each Lucky Point adds an equal amount of stat points (see Lucky Points).
- Total of Lucky Points gained determines the maximum number of skills a
genie can learn (see below) as well as the display model of the genies.
Higher Lucky Points will gain a better look and attribute points for
genies.
- Attribute points can be reallocated using Origination Orders (a Cash Shop item).
When you start at Level 1 and receive your Genie, you will begin the
process of building this valuable tool. Just like you, as you level and
your Genie levels, you can receive quests that give you reward items
that are Genie Exclusive.
How many skills can my genie learn?
The maximum number of skills (including the base one) your Genie can
learn is determined by its amount of lucky points (see below : "Lucky
Points"). Base is 4 skills.
To receive your quests: Visit the NPC, Watcher of the Earth, in any one of the six major cities.
Genie Quest Rewards
Level of Player
| Quest Reward
|
Level 1
| Collect your genie (genie type is random)
|
Level 19
| Cube of Enlightenment - EXP Stone
|
Level 49
| Refined Cube of Enlightenment (EXP Stone)
|
Level 70
| 20 Order of Origination (attribute point reallocation item)
|
Level 79
| Elite Cube of Enlightenment (EXP Stone}
|
Level 80
| Stone of Refreshment (affinity point reallocation item)
|
Affinity (Elemental Stats):
- Genies begin with 1 Affinity point.
- Gain 1 Affinity point every 5 levels.
- Gain 1 Affinity point every level above 100.
- Maximum allocation for each Affinity is 8 points.
- Maximum Affinity point gain is 26.
- Affinity points can be reallocated using the Stone of Refreshment item (a Cash Shop item).
Experience Penalty
Player Level
| Player Exp
| Genie Exp
| Estimated Exp Penalty (@ Level 100)
|
1
| 55
| 22
| 2200
|
2
| 220
| 88
| 4400
|
3
| 495
| 198
| 6600
|
4
| 880
| 352
| 8800
|
5
| 1400
| 560
| 11200
|
6
| 2010
| 804
| 13400
|
7
| 2765
| 1106
| 15800
|
Skill Slots
0-50
| 4 Skill Slots
|
51-70
| 5 Skill Slots
|
71-80
| 6 Skill Slots
|
81-90
| 7 Skill Slots
|
91+
| 8 Skill Slots
|
Starter Skills
(each Genie comes with a starter skill, this is something that you can
"unlearn” from your genie if you wish to replace it, but for those who
may not have the exp/spirit to level and gain new skills, these are a
good starting point to learn your genie)
- - Discipline (White Genie) Wind Force - Increases Flight Speed by 50%
- - Zeal (Gold Genie) Earthflame - Reduces Target attack and defense 4% (often used for Luring)
- - Longevity (Blue Genie) Eruption Fist - Reduces Elemental resistance 30%
- - Infliction (Red/Pink Genie) Venom Stinger - Decreases Targets speed & increases yours by 22%